Patch
Marvel Rivals Season One Patch Notes & Balance Changes
January 09, 2025
The full patch notes for Marvel Rivals season one are here — let's dive into every change to see how your favorite heroes have been buffed or nerfed.
Black Panther- Spirit Rend's added health decreased (40 → 30 per refresh, upper limit: 120 → 75).
- Edge Dancer's range increased (3m → 5m).
- Stamina recovery for Fleet Foot accelerated (12s → 4s).
- Electro-Plasm Explosion's maximum power-up time shortened (1s → 0.6s).
- Faster shield restoration after Living Legend (3s → 2s).
- Liberty Rush cooldown reduced (12s → 10s).
- Base health increased (650 → 675).
- Freedom Charge energy cost reduced (3400 → 3100)
- Freedom Charge health regeneration per second slightly lowered (110/s → 100/s).
- Dagger Storm cooldown lowered (15s → 12s).
- Eternal Bond now has more dashes (3 → 4).
- Damage falloff added to Maelstrom of Madness and Gamma Maelstrom (70% at 8 meters).
- Shield of the Seraphim's regeneration rate decreased (80/s → 70/s).
- Reduced spread angle of Blast Arrows.
- Archer's Focus triggering range reduced (60m → 40m).
- Archer's Focus additional damage cap reduced (80 → 70).
- Base health decreased (275 → 250).
- Indestructible Guard's gamma shield value reduced (250 → 200).
- Adjusted ultimate range to fit a more predictable, cylindrical area.
- Healing from Joyful Splash increased (140/s → 150/s).
- Healing/damage toggle cooldown during Fate of Both Worlds increased (0.1s → 0.5s).
- Umbral Incursion in Darkchild form damage increased (115 → 135).
- Nature's Favor movement speed bonus decreased (2.5m/s → 1.5m/s).
- Hand of Khonshu fires more talons (10 → 14).
- Hand of Khonsu talon explosion radius enlarged (4m → 5m).
- Egg throw mechanics optimized for better accuracy.
- Reduced spread for Deliverance and Adjudication.
- Dance of the Butterfly can now be blocked by barriers (e.g., Magneto's Metal Bulwark).
- Repair Mode's healing per second increased (60 → 70).
- Chaos Control fixed damage increased (50/s → 60/s).
- Chthonian Burst projectile damage up (30 → 35).
- Wind Blade projectile speed increased (100m/s → 150m/s).
- Wind Blade damage increased (50 → 55).
- Bolt Rush damage increased (70 → 80).
- Omega Hurricane now provides more health (350 → 450), which now slowly disappears afterward (100 health/s).
- Unbeatable Squirrel Tsunami squirrels now target a nearby enemy after bouncing off of a wall, instead of bouncing randomly.
- Unbeatable Squirrel Tsunami squirrels' health reduced (600 → 300).
- Base health increased (500 → 525).
- God of Thunder now has crowd control immunity while active.
- Symbiotic Resilience health ratio increased (1 → 1.2 per missing health).
- Feast of the Abyss base damage increased (40 → 50).
- Base health increased (250 → 275).
- Bonus health from Bionic Hook and Tainted Voltage increased (30 → 40).
- Roterstern damage increased (70 → 75).
- Base health increased (300 → 350).
- Damage reduction from Undying Animal decreased (50% → 40%).
Team-Up Abilities
- Hawkeye's seasonal bonus reduced (20% → 15%).
- Hela's seasonal bonus reduced (20% → 15%).
- Frozen Spawn damage, slow, and berserk effects all slightly increased.
- Ammo Invention cooldown reduced (45s → 40s).
- Metallic Fusion damage from both projectiles and spell field increased.
- Charged Gale's cooldown dropped (20s → 15s).
- Charged Gale's damage increased (50 → 55).
About the author
A true OG of gaming since the very earliest days of the Atari 2600 and ZX Spectrum, Sacrilege is a passionate and driven content creator. A fan of creating 3D animations and skits, he's perhaps best known for building and running some of the most successful gaming community resources for titles such as Infinite Crisis, Predecessor, and now Marvel Rivals. You'll typically find him playing a strategist.
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