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The Punisher The Punisher is a damage class hero in Marvel Rivals.

Judge. Jury. Executioner.
Marvel Knights
Easy to play 275 Suppressive assault Bill Millsap
Portrait of The Punisher.

The Punisher The Punisher is a damage class hero in Marvel Rivals. Suppressive assault

Easy to play
275 Health
Voice Talent:
Bill Millsap
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Punisher is an easy-to-learn duelist in Marvel Rivals, specializing in consistent damage output and area control. With high health and a one-star difficulty rating, he excels at applying pressure from medium range while having tools to control space and reposition effectively. His kit includes both an assault rifle for sustained damage and a shotgun for close-range encounters, making him versatile in different engagement ranges. His ultimate ability, Final Judgement, unleashes devastating firepower with dual gatling guns and missiles, perfect for turning team fights or securing objectives.

Punisher thrives in poke-oriented team compositions. However, his large hitbox and relatively low mobility make him vulnerable to precision-based heroes like Hela and Namor, requiring careful positioning and awareness to stay effective.

How to play The Punisher in Marvel Rivals

To play Punisher effectively, focus on maintaining advantageous positions while applying consistent pressure with your weapons. Use Adjudication (assault rifle) for medium-range combat and switch to Deliverance (shotgun) when enemies get too close. The shotgun is particularly effective against aggressive flankers, capable of two-tapping squishier targets.

Positioning is critical for Punisher's success. Use Vantage Connection to reach high ground or better vantage points, especially against teams that struggle to contest elevated positions. When deploying your Culling Turret, consider its vulnerability from behind — place it strategically where enemies can't easily flank you.

When using your ultimate ability, Final Judgement, be mindful of the movement speed penalty and your increased hitbox size. Activate it when you're already in position to maximize damage output, as the slow movement can make you an easy target while repositioning.

The Punisher Counters and Synergies

The Punisher is strong against

Portrait of Hulk.Hulk Portrait of Iron Man.Iron Man Portrait of Venom.Venom

The Punisher works well with

Portrait of Loki.Loki Portrait of Magneto.Magneto Portrait of Rocket Raccoon.Rocket Raccoon

The Punisher struggles against

Portrait of Hela.Hela Portrait of Luna Snow.Luna Snow Portrait of Mantis.Mantis

The Punisher Abilities

Final Judgement

Unleash two gatling guns and missiles to attack enemies. The guns fire at 33RPM (264 damage per second) and have infinite ammo, while missiles autofire and lock onto enemies. During Final Judgement, The Punisher is immune to stuns, slows, and immobilizing effects.

8 damage (bullet), 50 damage (missile)
3400 ult charge
10 second duration

Adjudication

Fire at enemies with Adjudication, his automatic rifle.

18 damage
30 rounds
10 rounds per second

Deliverance

Fire at enemies with Deliverance, his shotgun. Each shot fires 14 pellets in a tight cone.

10 per pellet
8 rounds
1.43 shots per second

Scourge Grenade

Shoot a smoke grenade forward to obscure vision while leaping backward.

8 seconds
9m back jump (short)

Vantage Connection

Launch a hook to generate a cable up to 35m long which the Punisher can quickly zipline along.

20 seconds

Culling Turret

Deploy and sit atop a culling turret, which blocks damage from the front while dealing massive damage.

12 damage + 12 explosive damage per round
200 rounds
600 turret health
20 seconds

Warrior's Gaze

Retain vision of enemies that disappear from view for 3 seconds.

The Punisher Team-Ups

Ammo Overload

Rocket Raccoon throws an Ammo Overload device in the target direction. Upon entering the device's range, the Punisher and Winter Soldier have infinite ammo and fire faster.

The Punisher Costumes

The Punisher Lore in Marvel Rivals

After their little disagreement in Tokyo, Frank Castle figured he'd never hear from Natasha and her worldwide squad of Red Room spies. But lo and behold, it wasn't even a few weeks after the sky fell apart that she found him in an open-air noodle shop nestled among Shanghai warehouses down by the flood-control walls along the Huangpu River. The towers gleamed in the night sky, their upper floors hidden by clouds. It had just started raining. "Your kind of neighborhood," she commented as she took a seat opposite him. "Honest working people." Frank said. "Food ain't half bad either. I had better noodles on Canal Street, though. You stop by to tell me I'm wanted in Shanghai too?" Natasha shook her head. "Haven't checked. I found you because I need a word." Frank slurped his noodle broth. "We saw what happened in Tokyo. Maybe we should be working together," she spoke bluntly, causing Frank to crack a smile, just long enough to let her see it. "I was kidding." "I'm not." He looked at her while recalling what he saw in th...Read The Punisher's full Marvel Rivals lore