Iron Man
People want to be led, I want to be in charge. Win-win.Iron Man is a versatile ranged duelist in Marvel Rivals, excelling at sustained damage, mobility, and utility. His primary role is to deal consistent ranged damage while staying mobile and supporting his team with his advanced technology. With abilities like Repulsor Barrage and Unibeam, Iron Man can pressure enemies from a distance, making him particularly effective against squishy backline heroes or clustered opponents. His Invincible Pulse Cannon ultimate allows him to unleash devastating AoE damage while enhancing his mobility, making him a key asset in team fights.
Iron Man thrives in team compositions that include vanguards like Hulk or Groot to protect him while he operates from mid-range. He also synergizes well with strategists like Doctor Strange or Scarlet Witch, who can provide healing or crowd control to keep enemies at bay. However, Iron Man's reliance on positioning and cooldown management makes him vulnerable to long range poke heroes, requiring careful map awareness and constant repositioning to stay effective.
How to play Iron Man in Marvel Rivals
Positioning is critical for Iron Man due to his mid-range playstyle and moderate durability. Use Jet Boost, which grants flight for a short duration, to reposition during fights or escape dangerous situations. This ability also allows you to reach high ground for better vantage points, giving you an advantage over melee-focused heroes who struggle to reach you. Be mindful of its cooldown and avoid overcommitting without an escape plan.
Iron Man's utility lies in his ability to control the battlefield with Micro-Missiles, which deal AoE splash damage enemies caught in their radius. Use this ability to disrupt enemy formations or peel for your teammates when they're under pressure from aggressive flankers.
Iron Man Counters and Synergies
Iron Man Abilities
Invincible Pulse Cannon
Charge up and fire a devastating pulse cannon in the targeted direction, delivering damage to the targeted area upon impact.
Repulsor Blast
Fire the nano-pulse cannon forward. After firing one-handed twice in a row, the next attack will fire both hands at once.
Unibeam
Channel the nano-pulse cannon into a beam.
Hyper-Velocity
Activate Hyper-Velocity state for swift forward flight, moving at 100% increased speed for a short time.
Armor Overdrive
Activate Armor Overdrive state, enhancing Repulsor Blast and Unibeam.
Micro-Missile Barrage
During Hyper-Velocity Iron Man launches a missile bombardment directly below. During Armor Overdrive Iron Man instead launches the missiles towards his crosshair.