Spider-Man
Don't mess with the amazing Spider-Man!Spider-Man Hyper-mobile assassin
Yuri Lowenthal
Spider-Man is a highly mobile duelist in Marvel Rivals, specializing in burst damage, crowd control, and flanking. His primary role is to dive into the enemy backline, disrupt their formation, and eliminate squishy targets like strategists or ranged duelists. Spider-Man's kit revolves around his Spider-Tracers, which amplify his damage when attached to enemies, and his ability to chain combos using web-based abilities like Web Cluster, Get Over Here!, and Amazing Combo. His ultimate ability, Spectacular Spin, deals massive AoE damage and stuns enemies, making him a game-changer in team fights.
Spider-Man synergizes well with strategists like Luna Snow or Rocket Raccoon, whose healing and buffs allow him to stay aggressive. However, Spider-Man's low health pool and reliance on precise execution make him vulnerable to crowd control and burst damage, and struggles against anti-melee characters like Peni Parker.
How to play Spider-Man in Marvel Rivals
Always aim to chain your abilities into combos for maximum effectiveness — starting with Web-Swing allows you to approach from unexpected angles before launching into your sequence of attacks.
Positioning and the element of surprise are critical for Spider-Man due to his low durability. Use Web-Swing not only for engaging but also as an escape tool when overwhelmed by enemy fire. Combine it with his passive abilities, such as Wall Crawl and Thwip and Flip, to navigate the battlefield efficiently and surprise opponents from high ground or behind cover.
Activate Spectacular Spin when enemies are grouped together around objectives or during chaotic team fights — it stuns multiple opponents while dealing significant AoE damage, creating opportunities for your team to follow up. Be mindful of its cooldown and ensure you have teammates nearby who can capitalize on the disruption it causes.
Spider-Man Counters and Synergies
Spider-Man Abilities
Spectacular Spin
Launch Web-Clusters all around to damage enemies. Enemies struck will be slowed and eventually stunned for 1.5 seconds.
Spider-Power
Swing fists forward to strike, dealing extra damage to enemies marked by a Spider-Tracer. After landing two consecutive punches, the next attack will be a flying kick.
Web Cluster
Launch forward a cyber-web cluster and attach a Spider-Tracer to the enemy hit.
Get Over Here!
Shoot webbing to reel in the hit enemy. If the enemy is tagged with a Spider-Tracer, Spider-Man will be pulled to them instead before performing a flying kick.
Amazing Combo
Launch an enemy upward, dealing extra damage to the enemy with a Spider-Tracer.
Spider-Sense
Give a warning of enemies that have been within 8m of Spider-Man within the past 3 seconds.