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Doctor Strange Doctor Strange is a tank class hero in Marvel Rivals.

By the Eye of Agamotto!
Avengers
Takes practice to master 650 Front-line tank Liam O'Brien
Portrait of Doctor Strange.

Doctor Strange Doctor Strange is a tank class hero in Marvel Rivals. Front-line tank

Takes practice to master
650 Health
Voice Talent:
Liam O'Brien
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Doctor Strange serves as a vanguard in Marvel Rivals, blending utility, defense, and area control to protect his team and disrupt enemies. His primary role is to create opportunities for his allies by controlling positioning with Pentagram of Farallah, shielding teammates with Shield of the Seraphim, and dealing burst damage with Maelstrom of Madness. As a vanguard, Doctor Strange is durable enough to stand on the frontlines, but his playstyle revolves more around strategic positioning and utility rather than pure tanking.

Doctor Strange excels in team compositions that prioritize coordinated engagements or poke strategies. His ability to teleport teammates with Pentagram of Farallah can set up surprise attacks, while his ultimate, Eye of Agamotto, separates enemies' souls from their bodies, amplifying the damage they take. He pairs well with high-damage heroes like Scarlet Witch or Venom, who can capitalize on his crowd control and utility. However, Doctor Strange struggles against melee-heavy duelists like Thor or Black Panther, requiring careful positioning to avoid being overwhelmed.

How to play Doctor Strange in Marvel Rivals

To play Doctor Strange effectively, focus on balancing offense and defense while leveraging his utility to control the battlefield. Use Pentagram of Farallah strategically to reposition your team or flank unsuspecting enemies. This ability is especially effective for creating shortcuts across the map or setting up ambushes in the enemy backline. Be mindful that enemies can also use your portals, so place them carefully to avoid giving opponents an advantage.

In fights, use Shield of the Seraphim to block incoming damage and protect your teammates as they engage or retreat. The shield can absorb significant projectile damage, making it an excellent tool for advancing on objectives or holding choke points. Build up Dark Magic through your passive, Price of Magic, by landing hits with your primary attack, Daggers of Denak, then release it with Maelstrom of Madness for powerful area-of-effect damage. This combo is especially effective when enemies are grouped together.

Timing your ultimate ability, Eye of Agamotto, is critical. Use it during team fights when enemies are clustered together to separate their souls from their bodies, allowing your team to deal amplified damage. Coordinate with high-damage teammates to maximize its impact and potentially turn the tide of battle. Finally, expelling Dark Magic on enemies affected by Eye of Agamotto will damage them twice, hitting both their bodies and ejected souls, making it important to build up Dark Magic as high as possible before ulting.

Doctor Strange Counters and Synergies

Doctor Strange is strong against

Portrait of Groot.Groot Portrait of Hulk.Hulk Portrait of Storm.Storm

Doctor Strange works well with

Portrait of Black Panther.Black Panther Portrait of Hulk.Hulk Portrait of Magik.Magik

Doctor Strange struggles against

Portrait of Black Panther.Black Panther Portrait of Magik.Magik Portrait of Star-Lord.Star-Lord

Doctor Strange Abilities

Eye of Agamotto

Seperate nearby enemies' souls from their bodies, immobilizing them for the duration. Damage dealt to souls is transferred to the respective enemies.

60 damage
3400 ult charge
3 second duration
10m radius (small)

Daggers of Denak

Cast Daggers of Denak forward.

18 damage
8 daggers
100% damage to 10m 62.5% at 20m

Shield of the Seraphim

Create a protective barrier, blocking incoming damage.

800 health shield

Maelstrom of Madness

Release all built-up Dark Magic to damage nearby enemies.

1.3 damage per point of Dark Magic
8 seconds
8m (small)

Pentagram of Farallah

Open portals between two locations. All characters and projectiles can pass through portals.

180 seconds
20 second duration

Price of Magic

Every time Doctor Strange hits an enemy he accumulates Dark Magic. If Dark Magic maxes out for too long, Doctor Strange will periodically enter a state of anti-healing until the Dark Magic is purged via Maelstrom of Madness.

3.5 Dark Magic per dagger hit

Doctor Strange Team-Ups

Gamma Charge

Hulk charges Doctor Strange and Iron Man with gamma radiation. When Doctor Strange uses Maelstrom of Madness, he unleashes Gamma Maelstrom. When Iron Man uses Armor Overdrive, he will initiate a gamma upgrade.

Doctor Strange Costumes

Doctor Strange Lore in Marvel Rivals

Very little of consequence happened in the realms of the arcane without Stephen Strange taking note. He sensed unusual emanations from Latveria over a period of weeks, and eventually Strange decided that if Victor von Doom was creating such an obvious series of disturbances, a little astral surveillance was in order. "Wong," he said. "I'll be on the astral plane for a few hours. I hope no disaster befalls the Sanctum while I'm indisposed." "I'll handle whatever comes up," Wong answered. Strange retreated to the innermost chamber of the Sanctum, near the collections of artifacts and relics from the Vishanti and other eminent magical beings. Here he felt most at home, most centered...most powerful. Here it was safest to perform an astral projection. He closed his eyes, mouthed the spell without speaking aloud, and felt his spirit lift out of his body and drift across the invisible barrier separating the material dimensions—ordinary space-time—from the endless realm of the astral plane. Strange oriented himself in this arcane dimension, where things like direction and location operated on principles unknown to ordinary material existence, before beginning ...Read Doctor Strange's full Marvel Rivals lore